I have my first 3D modeling client. I've been modeling for almost a year, entirely in Maya on the student license.
This means I'm learning Blender so that I can work professionally.
My first impressions of Blender are positive, it has a smooth UI and takes into account reducing repetitive motion injuries. As a professional artist, I stretch everyday, and am mindful of how I use both my hands. I'm grateful to see that the developers cared to make sustainable healthy use a priority.
I've been told that if you learn one modeling software, then the concepts apply to the next and it is a matter of relearning the hotkeys and where the tools are located. I knew I'd need to be flexible when I decided to make the leap into 3D environment art, so it is about time to learn a new modeling program. The more I talk to 3D modelers in studios, the more I learn that they are often software agnostic in that they use what works, if it doesn't work, switch.
I'm excited for the many new doors this opens. I can now sell my work directly to clients, and start adding models to online marketplaces.